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  2. Robarts Library.

     

  3.  

    (Source: catleecious)

     

  4. Trinity College Quad on a late April afternoon.

     


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  6. Toronto Maple Leafs reward loyal fans with 75% ticket price increase

    For the first time in nine years the Toronto Maple Leafs are going to play in the National Hockey…

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  7. Pretty much.

    (Source: fuckyeahlost)

     

  8. fuckyeahlost:

    Dharma stations (by thelostie)

     

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  10. (Source: luksblink, via fy-blink182)

     

  11. (Source: gribedagen, via betachris)

     


  12. Retiring this blog.

    Hey all,

    As you may have noticed, I haven’t really posted on this blog in a while. I’ve been pretty busy these last few weeks so the blog unfortunately got neglected. With the possibility of more time to blog now upon me I hope to be posting more…

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  13. A few words on BioShock Infinite

    image

    This evening I finished Irrational Games’ BioShock Infinite and in lieu of writing a full review - which I am wholly unqualified to do - I just wanted to very briefly share a couple thoughts about this very profound game.

    First off, if you consider yourself a gamer - especially if you identify as being a ‘serious’ one - you owe it to yourself to play this game, but I’m sure you don’t need me to tell you that.

    BioShock Infinite is a rare gem in gaming; a perfect blend of solid and interesting gameplay mechanics and scenarios, storytelling, graphics, art direction, world-building, and thematic exposition. Taken together, Irrational Games has created something in BioShock Infinite which I really feel is medium-defining for video games - I have no quarrel putting it ‘up there’ in comparison with the likes of Half Life 2 or the original BioShock in terms of games that ‘legitimize’ the video game as being a serious medium in which a story can be told and ideas can be shared.

    In a medium of entertainment as young as video games is it is encouraging to have a game like BioShock Infinite exist. Like a great work of literature or film, BioShock Infinite makes you think. It engages you on an intellectual and emotional level well beyond what you are experiencing in the act of playing the game. The themes and ideas of BioShock Infinite are not content with being confined strictly to the universe of the game; they are worth discussing and contemplating in and the game encourages the gamer to do so.

    If a category of video games’ ‘Great Works’ were ever to exist I would wholeheartedly consider BioShock Infinite to be recognized as such. It is an astounding achievement and acts to legitimize video games as a medium capable of producing content worthy of discussion and contemplation beyond the context of being sheer entertainment.

     

  14. Periphery Dependence and the Cold War Canadian State: Canada’s Foreign Policy Behaviour During the Cuban Missile Crisis

    The 1962 Cuban Missile Crisis is remembered as an event which had the world on the brink of…

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  15. Alkaline Trio - I Wanna Be a Warhol

    plays: 9

    I never would have thought Alkaline Trio was a ‘pop punk’ band…